This is a large update: 62 <a href="http://materialdesignicons.com/history">new</a> icons, <a href="http://maxcdn.com">MaxCDN</a> sponsored CDN, and the <a href="http://materialdesignicons.com/bootstrap">boostrap getting started</a> guide. That is not even the big news. Google IO was going on last week and did a serious update on their design tools. Along with a lot of additions around their stock icon set.
The *62* new icons brings the total <a href="http://materialdesignicons.com/community">community</a> count up to *582* icons. Since there are _no_ breaking changes in v1.1.34 or any going forward the pack has lost the beta tag. This means as far as I know the set is *stable* for any of your production applications. I've been using them in production for the last month on client projects and it has gone smoothly.
The CDN was requested constantly and was actually a feature I needed myself for use in <a href="http://codepen.io/templarian/pen/bdgoVQ?editors=110">codepen.io</a> examples. <a href="http://maxcdn.com">MaxCDN</a> that is sponsoring the CDN made the process very easy.
The below link can be used to access the recently released `1.1.34` webfont package. The root of each version contains the <a href="http://cdn.materialdesignicons.com/1.1.34/">preview</a> for that release.
<link rel="stylesheet" href="//cdn.materialdesignicons.com/1.1.34/css/materialdesignicons.min.css">
One of the stories in my backlog for the last month has been building out a <a href="http://materialdesignicons.com/bootstrap">getting started</a> guide specific to <a href="http://getbootstrap.com/">Bootstrap</a> users. I work with bootstrap every day and while it's easy to plug the icons in having small snippets of CSS to quickly correct icon positioning can save a lot of time.
Eventually these CSS rules will be adapted into the `materialdesignicons.css` stylesheet. For now to facilitate easier updates and bug fixes they will be separate.
To say google has upgraded their design tools and documentation is an understatement. They have completely upgraded most of their guidelines and tools with the goal of speeding up development. The new <a href="https://www.google.com/design/icons/">icon page</a> is a good example of how a quick export option will greatly speed up developers.
The design <a href="https://www.google.com/design/spec/style/icons.html#icons-system-icons">examples</a> for the system icons also got a pretty lengthy addition. This will ensure consistent icon additions. I'll be going through previous icons correcting them to match.
Google Design has added an additional 80 icons to the pack which will be added in this next release. Follow <a href="http://twitter.com/googledesign">GoogleDesign</a> on twitter to learn about new additions.
It has been in the planning stages (and partially coding stage) for a while. The icon set is just growing at a rate that is not practical as a single webfont. The current release tops at 60kb for the woff2 compressed webfont. This is _only_ *1134* icons. Between Google Design adding new icons and the community users will need a way to produce smaller more tailored webfonts.
Subsetting icons requires many new features to be added to the site. These new features are a few releases out, but with each release will become more important.
With `289` issues closed and `107` <a href="https://github.com/Templarian/MaterialDesign/issues">open issues</a> there is a lot of things to talk about. Please `+1` any issue you like. Right now prioritization is completely biased to my judgement.
Just 9 days until Microsoft Build 2015. There are many open questions on the minds of developers and designers this year. Over the three day conference most of these will be answered (hopefully). For those not attending here is a twitter <a href="https://twitter.com/templarian/lists/build2015">list</a> of people to follow and be sure to scroll down to learn about the Build recap events.
!<a href="/files/build_2015_9days.png">Build 2015</a>
Everyone seems pretty excited to checkout the HoloLens demo myself included. Still vague what we will actually be seeing in the demo, but I think simply seeing the Minecraft demo would hold most over until the release. Would be nice to see some sample 'hello world' apps running.
Like the last two years I will be going to the Visual Studio talks and UX talks. This is the year for Microsoft to take their UX more seriously like we've seen from <a href="http://www.google.com/design/">Google</a> as of late. Expecting to see at least one hamburger UX presentation, and will probably discuss the revised iconography that is being introduced in Windows 10 [for Phones] with the Microsoft designers.
C Sharp will be a major focus like in the previous years. Will be nice to see how Xamarin and Unity are shown along side the Microsoft developer ecosystem this year.
As entitled as it sounds, not having a Lumia 1020 successor is making me want to jump to another platform for their phones. I'm hoping something will be shown off (before the rumored OnePlusTwo release).
Every year the best part, next to the great talks, is meeting everyone in the Microsoft developer ecosystem. Almost everyone from twitter that is active in the community will be there again this year (drop in Euro made it difficult for some).
For another year in a row I wish Microsoft would stop the gifts and use the ticket prices toward expanding the conference in other ways (better food / more demos / student discounts).
Across the world Microsoft will be holding recap <a href="https://build15.com">events</a> of Microsoft Build. The Chicago event especially will be one not to miss. Tim Heuer will be delivering the opening keynote. David Catuhe (Babylon.js), Jerry Nixon, and Jeff Burtoft will also be there presenting.
<a href="https://chicago.build15.com/">Register</a> for Wednesday June 10th if you are in the Chicago area.
The Material Design Icons' <a href="http://materialdesignicons.com">site</a> and webfont has gone into beta. Development will continue as normal, but at this point the icon set and features should be production ready.
In the beta the goal will be to address bugs as they come in as people start to integrate the icons with their projects.
Thanks for all the support during the development.
*Note:* There are many icon requests that are being processed. This is not a first come first queue, and it could take a while to process all the icon requests. If an icon is rejected it may still be created and attached to the issue.